Delete Soldier class

Make Infantry as structure
This commit is contained in:
2025-07-07 02:43:47 +03:00
parent f13bf95ba2
commit 253e1cf423
6 changed files with 16 additions and 30 deletions

View File

@@ -1,14 +1,5 @@
#pragma once
#include "Soldier.h"
class Infantry : public Soldier {
public:
Infantry() : Soldier() {};
int step() override
{
return 10;
}
void fire() override
{
return;
}
struct Infantry {
void attack();
};

View File

@@ -6,7 +6,7 @@
class Player {
private:
char name;
std::vector<std::unique_ptr<Soldier>> army;
std::vector<std::unique_ptr<Infantry>> army;
double score;
public:
Player() {
@@ -15,7 +15,7 @@ public:
army.push_back(std::make_unique<Infantry>());
}
}
std::vector<std::unique_ptr<Soldier>>& get_army() {
std::vector<std::unique_ptr<Infantry>>& get_army() {
return army;
}
};

View File

@@ -1,14 +0,0 @@
#pragma once
class Soldier {
private:
double HP;
double attack;
double defence;
char type;
protected:
Soldier() : HP(100), attack(1), defence(1) {};
Soldier(double _HP, double _attack, double _defence) : HP(_HP), attack(_attack), defence(_defence) {};
public:
virtual int step() = 0;
virtual void fire() = 0;
};

View File

@@ -8,7 +8,6 @@
#include "curses.h"
#endif // WINDOWS
#include "Soldier.h"
#include "Infantry.h"
#include "Game.h"
#include "Player.h"