First attempts for moving player's unit

This commit is contained in:
2025-07-08 18:23:27 +03:00
parent 136215cd1e
commit 5577f14f5b

View File

@@ -47,8 +47,8 @@ void Game::print_field(int cursorX = -1, int cursorY = -1) {
clearScreen();
for (int i = 0; i <= SIZE_FOR_ARRAY; ++i) {
for (int j = 0; j <= SIZE_FOR_ARRAY; ++j) {
if (i == cursorY && j == cursorX && field[i][j] == PLAYER_CELL) {
// Highlight player's unit in green when selected
// FOR FURTHER DEVELOPMENT: field[i][j] == PLAYER_CELL
if (i == cursorY && j == cursorX) {
std::cout << "\033[32m" << field[i][j] << "\033[0m ";
}
else {
@@ -141,7 +141,12 @@ void Game::init() {
}
}
static bool check_lose_win(auto& player) {
return player.empty();
}
void Game::play() {
bool is_selected = false;
bool is_active = true;
bool unit_selected = false;
@@ -154,45 +159,74 @@ void Game::play() {
cursorX = x;
cursorY = y;
}
if (is_active) {
while (is_active) {
print_field(cursorX, cursorY);
std::cout << "Your turn! Use 'a' or 's' to select a unit, ENTER to confirm, ESC to exit.\n";
int key = _getch();
if (key == ESC_KEY) {
std::cout << "Exit\n";
is_active = false;
break;
if (check_lose_win(player_army)) {
std::cout << "YOU LOSE";
exit(0);
}
switch (key) {
case LEFT_KEY:
if (!player_army.empty()) {
current_unit_index = (current_unit_index == 0) ? player_army.size() - 1 : current_unit_index - 1;
auto [x, y] = player_army[current_unit_index]->get_coordinates();
cursorX = x;
cursorY = y;
while (!is_selected) {
print_field(cursorX, cursorY);
std::cout << "Your turn! Use 'a' or 's' to select a unit, ENTER to confirm, ESC to exit.\n";
int key = _getch();
if (key == ESC_KEY) {
std::cout << "Exit\n";
is_selected = true;
break;
}
break;
case RIGHT_KEY:
if (!player_army.empty()) {
current_unit_index = (current_unit_index == player_army.size() - 1) ? 0 : current_unit_index + 1;
auto [x, y] = player_army[current_unit_index]->get_coordinates();
cursorX = x;
cursorY = y;
}
break;
case ENTER:
if (!player_army.empty() && field[cursorY][cursorX] == PLAYER_CELL) {
unit_selected = true;
#ifdef DEBUG
switch (key) {
case LEFT_KEY:
if (!player_army.empty()) {
current_unit_index = (current_unit_index == 0) ? player_army.size() - 1 : current_unit_index - 1;
auto [x, y] = player_army[current_unit_index]->get_coordinates();
cursorX = x;
cursorY = y;
}
break;
case RIGHT_KEY:
if (!player_army.empty()) {
current_unit_index = (current_unit_index == player_army.size() - 1) ? 0 : current_unit_index + 1;
auto [x, y] = player_army[current_unit_index]->get_coordinates();
cursorX = x;
cursorY = y;
}
break;
case ENTER:
if (!player_army.empty() && field[cursorY][cursorX] == PLAYER_CELL) {
unit_selected = true;
#ifdef DEBUG
std::cout << "Unit selected at (" << cursorX << ", " << cursorY << ")!\n";
#endif // DEBUG
is_active = false;
#endif // DEBUG
is_selected = true;
}
break;
default: continue;
}
break;
default: continue;
}
bool is_moved = false;
while (!is_moved) {
print_field(cursorX, cursorY);
std::cout << "Let's move!" << std::endl;
int key = _getch();
if (key == ESC_KEY) {
std::cout << "Exit\n";
break;
}
switch (key) {
case UP_KEY: cursorY = (cursorY == 0) ? SIZE_FOR_ARRAY : cursorY - 1; break;
case DOWN_KEY: cursorY = (cursorY == SIZE_FOR_ARRAY) ? 0 : cursorY + 1; break;
case LEFT_KEY: cursorX = (cursorX == 0) ? SIZE_FOR_ARRAY : cursorX - 1; break;
}
is_moved = true;
}
}
}