Highlight selected unit

Debug information about selected unit
This commit is contained in:
2025-07-07 23:34:34 +03:00
parent 7da1909c76
commit ee925cebc9
4 changed files with 64 additions and 28 deletions

View File

@@ -29,5 +29,5 @@ public:
private:
void Random(char);
void clearScreen();
void print_field();
void print_field(int, int);
};

View File

@@ -1,11 +1,10 @@
#pragma once
class Infantry {
private:
int x;
int y;
public:
Infantry(int _x, int _y) : x(_x), y(_y) {};
void get_coordinates();
std::pair<int,int> get_coordinates();
void attack();
};

View File

@@ -2,10 +2,9 @@
void Game::Random(char symbol) {
auto isNearPlayer = [this](int x, int y) {
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> 8 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
for (int dy = -1; dy <= 1; ++dy) {
for (int dx = -1; dx <= 1; ++dx) {
if (dx == 0 && dy == 0) continue; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if (dx == 0 && dy == 0) continue;
int nx = (x + dx + SIZE_FOR_ARRAY + 1) % (SIZE_FOR_ARRAY + 1);
int ny = (y + dy + SIZE_FOR_ARRAY + 1) % (SIZE_FOR_ARRAY + 1);
@@ -44,11 +43,17 @@ void Game::clearScreen() {
#endif
}
void Game::print_field() {
void Game::print_field(int cursorX = -1, int cursorY = -1) {
clearScreen();
for (const auto& row : field) {
for (char cell : row) {
std::cout << cell << ' ';
for (int i = 0; i <= SIZE_FOR_ARRAY; ++i) {
for (int j = 0; j <= SIZE_FOR_ARRAY; ++j) {
if (i == cursorY && j == cursorX && field[i][j] == PLAYER_CELL) {
// Highlight player's unit in green when selected
std::cout << "\033[32m" << field[i][j] << "\033[0m ";
}
else {
std::cout << field[i][j] << ' ';
}
}
std::cout << '\n';
}
@@ -142,25 +147,57 @@ void Game::init() {
}
void Game::play() {
#ifdef DEBUG
print_field();
bool is_active = true;
bool unit_selected = false;
auto& vec_1 = gamers[0].get_army();
auto& vec_2 = gamers[1].get_army();
int current_unit_index = 0;
auto& player_army = gamers[0].get_army();
std::cout << "Positions of player's units\n";
for (size_t i = 0; i < vec_1.size(); ++i) {
vec_1[i]->get_coordinates();
int cursorX = -1, cursorY = -1;
if (!player_army.empty()) {
auto [x, y] = player_army[0]->get_coordinates();
cursorX = x;
cursorY = y;
}
std::cout << std::endl;
std::cout << "Positions of enemy's units\n";
for (size_t i = 0; i < vec_2.size(); ++i) {
vec_2[i]->get_coordinates();
while (is_active) {
print_field(cursorX, cursorY);
std::cout << "Your turn! Use 'a' or 's' to select a unit, ENTER to confirm, ESC to exit.\n";
int key = _getch();
if (key == ESC_KEY) {
std::cout << "Exit\n";
is_active = false;
break;
}
switch (key) {
case LEFT_KEY:
if (!player_army.empty()) {
current_unit_index = (current_unit_index == 0) ? player_army.size() - 1 : current_unit_index - 1;
auto [x, y] = player_army[current_unit_index]->get_coordinates();
cursorX = x;
cursorY = y;
}
break;
case RIGHT_KEY:
if (!player_army.empty()) {
current_unit_index = (current_unit_index == player_army.size() - 1) ? 0 : current_unit_index + 1;
auto [x, y] = player_army[current_unit_index]->get_coordinates();
cursorX = x;
cursorY = y;
}
break;
case ENTER:
if (!player_army.empty() && field[cursorY][cursorX] == PLAYER_CELL) {
unit_selected = true;
#ifdef DEBUG
std::cout << "Unit selected at (" << cursorX << ", " << cursorY << ")!\n";
#endif // DEBUG
is_active = false;
}
break;
default: continue;
}
}
#else
return;
#endif
}

View File

@@ -5,6 +5,6 @@ void Infantry::attack()
return;
}
void Infantry::get_coordinates() {
std::cout << x << " " << y << std::endl;
std::pair<int, int> Infantry::get_coordinates() {
return { x, y };
}