#pragma once #include #include #include "stdafx.h" class Player { private: char name; std::vector> army; double score; public: Player() : score(0.) {}; std::vector>& get_army() { return army; } void set_army(int x, int y) { army.push_back(std::make_unique(x, y)); } void set_name(char _name) { name = _name; } };