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21
include/client.hpp
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21
include/client.hpp
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#ifndef CLIENT
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#define CLIENT
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#include <iostream>
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#include <cstring>
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#include <sys/socket.h>
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#include <arpa/inet.h>
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#include <unistd.h>
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const int PORT = 8080;
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class Client{
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private:
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int sock;
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public:
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Client() : sock(0){};
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void run();
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int ping(struct sockaddr_in);
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};
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#endif
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38
include/maze.hpp
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38
include/maze.hpp
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#ifndef MAZE_HPP
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#define MAZE_HPP
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#include <vector>
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#include <unordered_map>
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#include <ctime>
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#include <climits>
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#include <random>
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const int MAZE_SIZE = 9;
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const int DIRECTIONS = 4;
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const int MIN_WALLS = 3;
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const int MAX_WALLS = 5;
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const int DEFAULT_MOVES = 10;
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class Maze{
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private:
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std::unordered_map<int, std::vector<bool>> graph;
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int moves_left;
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bool is_path_exists(int, int);
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struct Edge {
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int node1, dir1;
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int node2, dir2;
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};
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public:
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Maze(bool);
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bool test_mode;
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int get_moves_left() const;
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bool is_wall(int, int) const;
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void set_moves_left(int);
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//void generate_maze();
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//void print_maze_info();
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//void play_game();
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};
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#endif
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26
include/server.hpp
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26
include/server.hpp
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#ifndef SERVER_HPP
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#define SERVER_HPP
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#include "maze.hpp"
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#include <iostream>
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#include <thread>
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <unistd.h>
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#include <cstring>
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const int PORT = 8080;
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const int MAX_CLIENTS = 100;
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class Server {
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private:
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bool service_mode;
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void handle_client(int client_socket, bool _mode); // Принимает клиентский сокет
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bool check_status(Maze& maze);
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public:
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Server() : service_mode(false){};
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void start(); // Запуск сервера
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};
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#endif
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