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2 Commits
7f0e023e0c
...
87eff11337
| Author | SHA1 | Date | |
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| 87eff11337 | |||
| d905c1a3f9 |
@@ -3,7 +3,7 @@ project(maze LANGUAGES CXX)
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set(CMAKE_CXX_STANDARD 23)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++23")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++23 -Wall")
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include_directories(
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include
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@@ -1,5 +1,5 @@
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#ifndef CLIENT
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#define CLIENT
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#ifndef CLIENT_HPP
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#define CLIENT_HPP
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#include <iostream>
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#include <cstring>
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@@ -7,14 +7,17 @@
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#include <arpa/inet.h>
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#include <unistd.h>
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#include <netdb.h>
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class Client{
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private:
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int sock;
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public:
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Client();
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void run(const std::string& h = "localhost", const unsigned short p = 1024u);
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int ping(struct sockaddr_in);
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void run(const std::string&, const unsigned short);
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void game();
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int ping(struct sockaddr_in);
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};
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#endif
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@@ -11,24 +11,24 @@ const int MAZE_SIZE = 9;
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const int DIRECTIONS = 4;
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const int MIN_WALLS = 3;
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const int MAX_WALLS = 5;
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const int DEFAULT_MOVES = 10;
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class Maze{
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private:
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private:
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std::unordered_map<int, std::vector<bool>> graph;
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int moves_left;
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bool is_path_exists(int, int);
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bool is_path_exists(int start, int end);
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struct Edge {
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int node1, dir1;
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int node2, dir2;
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};
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public:
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Maze(bool);
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public:
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bool test_mode;
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int get_moves_left() const;
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bool is_wall(int, int) const;
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void set_moves_left(int);
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Maze(bool flag, int steps);
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int get_moves_left() const;
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bool is_wall(int node, int direction) const;
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void set_moves_left(int _steps);
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};
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#endif
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@@ -12,16 +12,18 @@
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#include <cstring>
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const int MAX_CLIENTS = 512;
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const int BUFFER_SIZE = 1024;
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class Server {
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private:
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bool service_mode;
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int server_fd;
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void handle_client(int client_socket, bool _mode); // Принимает клиентский сокет
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int server_socket;
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void handle_client(int socket, bool flag, int steps);
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bool check_status(Maze& maze);
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public:
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Server(const std::string& h = "localhost", const unsigned short p = 1024u, bool service_mode = false);
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void start(); // Запуск сервера
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Server(const std::string& host, const unsigned short port, bool service_flag);
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void start(int steps = 10);
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};
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#endif
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@@ -1,14 +1,14 @@
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#include "client.hpp"
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void print_instructions() {
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std::cout << "Доступные команды:\n";
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std::cout << " - вперёд\n";
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std::cout << " - направо\n";
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std::cout << " - налево\n";
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std::cout << " - назад\n";
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std::cout << " - сдаюсь\n";
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std::cout << "Введите команду для хода.\n";
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}
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// void print_instructions() {
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// std::cout << "Доступные команды:" << std::endl;
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// std::cout << " - вперёд" << std::endl;
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// std::cout << " - направо" << std::endl;
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// std::cout << " - налево" << std::endl;
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// std::cout << " - назад" << std::endl;
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// std::cout << " - сдаюсь" << std::endl;
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// std::cout << "Введите команду для хода" << std::endl;
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// }
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int Client::ping(struct sockaddr_in address){
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return connect(sock, (struct sockaddr*)&address, sizeof(address)) != 0;
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@@ -53,8 +53,8 @@ void Client::run(const std::string& h, const unsigned short p) {
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}
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void Client::game(){
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std::cout << "Игра началась!\n";
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print_instructions();
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std::cout << "Игра началась!" << std::endl;
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//print_instructions();
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char buffer[1024] = {0};
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while (true) {
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@@ -1,14 +1,14 @@
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#include "maze.hpp"
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#include <iostream>
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Maze::Maze(bool _test_mode){
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Maze::Maze(bool _test_mode, int _steps){
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std::vector<Edge> edges = {
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{0, 1, 1, 3}, {0, 0, 3, 2}, {1, 1, 2, 3}, {1, 0, 4, 2},
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{2, 0, 5, 2}, {3, 1, 4, 3}, {3, 0, 6, 2}, {4, 1, 5, 3},
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{4, 0, 7, 2}, {5, 0, 8, 2}, {6, 1, 7, 3}, {7, 1, 8, 3}
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};
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test_mode = _test_mode;
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moves_left = test_mode ? INT_MAX : DEFAULT_MOVES;
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moves_left = test_mode ? INT_MAX : _steps;
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for (int i = 0; i < MAZE_SIZE; ++i) {
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graph[i] = std::vector<bool>(DIRECTIONS, true);
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@@ -1,13 +1,21 @@
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#include "server.hpp"
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Server::Server(const std::string& h, const unsigned short p, bool service_mode){
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// Создание сокета.
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server_fd = socket(AF_INET, SOCK_STREAM, 0);
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if (server_fd < 0) {
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bool Server::check_status(Maze &maze) {
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return (!maze.test_mode && maze.get_moves_left() > 0);
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}
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Server::Server(const std::string& h, const unsigned short p, bool _service){
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service_mode = _service;
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if (service_mode) {
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std::cout << "Service mode is ON" << std::endl;
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}
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sockaddr_in server_address;
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if ((server_socket = socket(AF_INET, SOCK_STREAM, 0)) < 0) {
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throw std::runtime_error("Error in create socket");
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}
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// Подготовка сетевого адреса для связывания.
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sockaddr_in server_address;
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memset(reinterpret_cast<char*>(&server_address), '\0', sizeof(server_address));
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server_address.sin_family = AF_INET;
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hostent* host_name;
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@@ -15,36 +23,32 @@ Server::Server(const std::string& h, const unsigned short p, bool service_mode){
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if (host_name == nullptr) {
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throw std::runtime_error("Error in getting hostname");
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}
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server_address.sin_port = htons(p);
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memcpy(&server_address.sin_addr.s_addr, host_name->h_addr, host_name->h_length);
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if (bind(server_fd, reinterpret_cast<const sockaddr*>(&server_address), sizeof(server_address)) != 0) {
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if (bind(server_socket, reinterpret_cast<const sockaddr*>(&server_address), sizeof(server_address)) != 0) {
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throw std::runtime_error("Error in bind part");
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}
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std::cout << "Сервер запущен на хосте " << h << " на порту " << p << std::endl;
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}
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bool Server::check_status(Maze &maze) {
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return (!maze.test_mode && maze.get_moves_left() > 0);
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}
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void Server::handle_client(int client_socket, bool mode) {
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Maze maze(mode); // Создаем экземпляр лабиринта для клиента
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int current_position = 0; // Начальная позиция игрока
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void Server::handle_client(int client_socket, bool mode, int steps) {
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Maze maze(mode, steps);
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int current_position = 0;
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std::string player_name;
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char buffer[1024] = {0};
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char buffer[BUFFER_SIZE] = {0};
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std::string response;
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// Получение имени игрока
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int bytes_received = recv(client_socket, buffer, sizeof(buffer), 0);
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if (bytes_received <= 0) {
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std::cout << "Ошибка получения имени игрока.\n";
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std::cout << "Error in getting player name";
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close(client_socket);
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return;
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}
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player_name = std::string(buffer);
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std::cout << "Новый игрок: " << player_name << "\n";
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std::cout << "Новый игрок: " << player_name << std::endl;
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while (true) {
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int moves_left = maze.get_moves_left();
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@@ -56,7 +60,7 @@ void Server::handle_client(int client_socket, bool mode) {
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}
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std::string command(buffer);
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std::cout << "Получена команда от игрока " << player_name << ": " << command << "\n";
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std::cout << "Получена команда от игрока " << player_name << ": " << command << std::endl;
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int direction = -1;
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int new_position = current_position;
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@@ -109,10 +113,13 @@ void Server::handle_client(int client_socket, bool mode) {
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break;
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}
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maze.set_moves_left(moves_left - 1);
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if (!check_status(maze))
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break;
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int x = current_position % 3;
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int y = current_position / 3;
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std::string text("(" + std::to_string(x) + ", " + std::to_string(y) + ")\n");
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maze.set_moves_left(moves_left - 1);
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response = "успешно, осталось " + std::to_string(maze.get_moves_left()) + " ходов. Вы находитесь в " + text;
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send(client_socket, response.c_str(), response.size(), 0);
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}
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@@ -124,25 +131,24 @@ void Server::handle_client(int client_socket, bool mode) {
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}
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close(client_socket);
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std::cout << "Игрок " << player_name << " отключился.\n";
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std::cout << "Игрок " << player_name << " отключился" << std::endl;
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}
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void Server::start() {
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void Server::start(int steps) {
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int new_socket;
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if (listen(server_fd, MAX_CLIENTS) < 0) {
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if (listen(server_socket, MAX_CLIENTS) < 0) {
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throw std::runtime_error("Error in listen");
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}
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sockaddr address;
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int addrlen = sizeof(address);
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socklen_t address_size = sizeof(address);
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while (true) {
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if ((new_socket = accept(server_fd, (struct sockaddr*)&address, &address_size)) < 0) {
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if ((new_socket = accept(server_socket, (struct sockaddr*)&address, &address_size)) < 0) {
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throw std::runtime_error("Error in accept");
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}
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std::cout << "Новое соединение установлено.\n";
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std::thread(&Server::handle_client, this, new_socket, true).detach();
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std::cout << "Новое соединение установлено" << std::endl;
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std::thread(&Server::handle_client, this, new_socket, service_mode, steps).detach();
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}
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}
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@@ -3,10 +3,11 @@
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int main(int argc, char **argv) {
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int opt;
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std::string host = "localhost";
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int steps = 10;
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bool service_mode = false;
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short unsigned port = 1024u;
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while ((opt = getopt(argc, argv, "h:p:s:")) != -1) {
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while ((opt = getopt(argc, argv, "h:p:sn:")) != -1) {
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switch (opt) {
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case 'h':
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host = optarg;
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@@ -14,8 +15,16 @@ int main(int argc, char **argv) {
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case 'p':
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port = static_cast<unsigned short>(atoi(optarg));
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break;
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case 'n':
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steps = atoi(optarg);
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if(steps <= 0) {
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std::cerr << "Invalid steps" << std::endl;
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return 1;
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}
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break;
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case 's':
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service_mode = true;
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break;
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default:
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break;
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}
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@@ -23,7 +32,7 @@ int main(int argc, char **argv) {
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try {
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Server server(host, port, service_mode);
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server.start();
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server.start(steps);
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} catch (const std::runtime_error& e){
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std::cerr << "Server application error: " << e.what() << std::endl;
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return 1;
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