#ifndef MAZE_HPP #define MAZE_HPP #include #include #include #include #include const int MAZE_SIZE = 9; const int DIRECTIONS = 4; const int MIN_WALLS = 3; const int MAX_WALLS = 5; const int DEFAULT_MOVES = 10; class Maze{ private: std::unordered_map> graph; int moves_left; bool is_path_exists(int, int); struct Edge { int node1, dir1; int node2, dir2; }; public: Maze(bool); bool test_mode; int get_moves_left() const; bool is_wall(int, int) const; void set_moves_left(int); //void generate_maze(); //void print_maze_info(); //void play_game(); }; #endif