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Maze/include/maze.hpp

35 lines
672 B
C++

#ifndef MAZE_HPP
#define MAZE_HPP
#include <vector>
#include <unordered_map>
#include <ctime>
#include <climits>
#include <random>
const int MAZE_SIZE = 9;
const int DIRECTIONS = 4;
const int MIN_WALLS = 3;
const int MAX_WALLS = 5;
const int DEFAULT_MOVES = 10;
class Maze{
private:
std::unordered_map<int, std::vector<bool>> graph;
int moves_left;
bool is_path_exists(int, int);
struct Edge {
int node1, dir1;
int node2, dir2;
};
public:
Maze(bool);
bool test_mode;
int get_moves_left() const;
bool is_wall(int, int) const;
void set_moves_left(int);
};
#endif