Here we go again
Или я опять всё напутал в начальных условиях
This commit is contained in:
@@ -19,8 +19,8 @@ public:
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double Height() const;
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bool Add_Form(const std::string&, std::map<std::string, double>&, bool, int);
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std::pair<double, double> Filly(double, double);
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std::pair<double, double> Fillx(double, double);
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std::pair<double, double> FillX(double, double);
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std::pair<double, double> FillY(double, double);
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Form* Who(double, double);
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};
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21
src/Mesh.cpp
21
src/Mesh.cpp
@@ -3,7 +3,6 @@
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#include <Object.hpp>
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Mesh::Mesh(Object& _obj, double _step) : obj(_obj), step(_step) {
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for (double y = 0.0; y <= _obj.Height(); y += _step) {
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mesh.push_back(std::vector<Node*>());
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for (double x = 0.0; x <= _obj.Width(); x += _step) {
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@@ -16,7 +15,6 @@ Mesh::Mesh(Object& _obj, double _step) : obj(_obj), step(_step) {
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}
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void Mesh::LinkX() {
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for (int i = 0; i < mesh.size(); i++) {
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mesh[i][0]->LinkX(nullptr, mesh[i][1]);
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for (int j = 1; j < mesh[i].size() - 1; j++)
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@@ -27,7 +25,6 @@ void Mesh::LinkX() {
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hlines.push_back(mesh[i][0]);
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}
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void Mesh::LinkY() {
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for (int j = 0; j < mesh[0].size(); j++) {
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mesh[0][j]->LinkY(nullptr, mesh[1][j]);
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@@ -39,7 +36,6 @@ void Mesh::LinkY() {
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vlines.push_back(mesh[0][i]);
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}
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void Mesh::Adapt() {
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for (int i = 0; i < mesh.size(); i++) {
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int s = mesh[i].size();
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@@ -55,25 +51,31 @@ void Mesh::Adapt() {
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void Mesh::Delnode(int i, int j) {
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Node* node = mesh[i][j];
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double bndX1 = obj.Fillx(node->X(), node->Y()).first;
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double bndX2 = obj.Fillx(node->X(), node->Y()).second;
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double bndY1 = obj.Filly(node->X(), node->Y()).first;
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double bndY2 = obj.Filly(node->X(), node->Y()).second;
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/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> X <20> Y */
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double bndX1 = obj.FillX(node->X(), node->Y()).first;
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double bndX2 = obj.FillX(node->X(), node->Y()).second;
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double bndY1 = obj.FillY(node->X(), node->Y()).first;
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double bndY2 = obj.FillY(node->X(), node->Y()).second;
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/* <20><> <20><><EFBFBD><EFBFBD><EFBFBD> */
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int btype = obj.Who(node->X(), node->Y())->GetB();
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if (node->l()) {
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// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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if (node->l()->X() != bndX2 && node->l()->X() != bndX1) {
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if (bndX1 != bndX2) {
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/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> bndX2 <20> bndX1 <20> <20><> btype */
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Node* left = new Node(bndX2, node->Y(), btype);
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Node* right = new Node(bndX1, node->Y(), btype);
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node->l()->r() = left;
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if (node->r())
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node->r()->l() = right;
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/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD> X */
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left->LinkX(node->l(), right);
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right->LinkX(left, node->r());
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node->l() = right;
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mesh[i].push_back(left);
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mesh[i].push_back(right);
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}
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/* <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> X <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> */
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else {
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Node* left = new Node(bndX2, node->Y(), btype);
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node->l()->r() = left;
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@@ -84,9 +86,10 @@ void Mesh::Delnode(int i, int j) {
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mesh[i].push_back(left);
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}
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}
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/* <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
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else
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node->l()->r() = node->r();
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}
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} /* <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> */
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if (node->r()) {
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node->r()->l() = node->l();
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}
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@@ -46,7 +46,7 @@ bool Object::Add_Form(const std::string& name, std::map<std::string, double>& ar
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std::pair<double, double> Object::Fillx(double x, double y) {
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std::pair<double, double> Object::FillX(double x, double y) {
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for (auto form : forms) {
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if (form->Inhere(x, y)) {
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return form->missX(y);
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@@ -55,7 +55,7 @@ std::pair<double, double> Object::Fillx(double x, double y) {
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return { 0, 0 };
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}
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std::pair<double, double> Object::Filly(double x, double y) {
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std::pair<double, double> Object::FillY(double x, double y) {
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for (auto form : forms) {
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if (form->Inhere(x, y)) {
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return form->missY(x);
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29
src/main.cpp
29
src/main.cpp
@@ -9,15 +9,15 @@
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#define ARC_RADIUS 150.
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//#define SQUARE_X 355.
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//#define SQUARE_Y 155.
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//#define SQUARE_SIDE 100.
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#define SQUARE_X 355.
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#define SQUARE_Y 155.
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#define SQUARE_SIDE 100.
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#define HOLE_X 155.
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#define HOLE_Y 255.
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#define HOLE_RADIUS 50.
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//#define HOLE_X 155.
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//#define HOLE_Y 255.
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//#define HOLE_RADIUS 50.
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#define CONDUCTIVITY 90. // Теплопроводность материала
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#define CONDUCTIVITY 50. // Теплопроводность материала
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void visualize(std::ofstream& file, std::string filename, int time_end) {
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file << "set cbrange [" << 0 << ":" << 100 << "]" << std::endl;
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@@ -41,7 +41,7 @@ int main()
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int right = 1;
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int bottom = 3;
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int arc_bound = 3;
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int hole_bound = 2;
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int hole_bound = 1;
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double step_5 = 5;
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double step_10 = 10;
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@@ -54,12 +54,16 @@ int main()
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std::map<std::string, double> arc{
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{"a", WIDTH - ARC_RADIUS}, {"b", HEIGHT - ARC_RADIUS}, {"h_x", 1 / ARC_RADIUS}, {"h_y", 1 / ARC_RADIUS}
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};
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std::map<std::string, double> circle{
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{"a", HOLE_X}, {"b", HOLE_Y}, {"h_x", 1 / HOLE_RADIUS}, {"h_y", 1 / HOLE_RADIUS}
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//std::map<std::string, double> circle{
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// {"a", HOLE_X}, {"b", HOLE_Y}, {"h_x", 1 / HOLE_RADIUS}, {"h_y", 1 / HOLE_RADIUS}
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//};
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std::map<std::string, double> square{
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{"a", SQUARE_X}, {"b", SQUARE_Y}, {"h_x", 1 / SQUARE_SIDE}, {"h_y", 1 / SQUARE_SIDE}
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};
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Object obj;
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obj.Add_Form("Circle", circle, true, hole_bound);
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obj.Add_Form("Rectangle", square, true, hole_bound);
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obj.Add_Form("Arc", arc, true, arc_bound);
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obj.Add_Form("Rectangle", plate, false, 1);
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@@ -101,6 +105,3 @@ int main()
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return 0;
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}
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//std::map<std::string, double> square{
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// {"a", SQUARE_X}, {"b", SQUARE_Y}, {"h_x", 1 / SQUARE_SIDE}, {"h_y", 1 / SQUARE_SIDE}
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//};
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